///////////////////// //Basic Information// //////////////////// Title: Evolution Filename: evolution.bsp Author: Srikanth "fraggard" Nori E-mail: eternal_irony@yahoo.com Map size: Very large Map background: This map was created for the SnarkPit mapping competition. The theme given was a self-contrasting arena. In this map, the contrasting themes are rock/metal. //////////// //Credits:// /////////// 1) The Snarkpit, for helping me learn the little bits I know about mapping. 2) Textures from the following people: Christopher Buecheler: CWB_Texpak_SHOGO5 MikeZilla: DoNotEatMikeZilla [WTF?]EvileDick: ed_terrain2 senn: t8dm6 GraphTallica: texpack5 Than: Than_industrial Wally: custom textures hfx: planetquake.com/hfx Anyone whose textures I have used, I'm sorry I can't remember you, but I think I haven't left anyone out. ///////////////////// //Play Information:// //////////////////// Deathmatch: Yes, 19 deathmatch spawn locations. Single Player: No, but has an info_player_start anyway, for testing purposes. Map description: The map has three Arenas. One entirely metallic, one entirely made of rock and one where the metallic morphs into the rock. You spawn everywhere in the level. Pick the nearest weapon and start killing everyone around you (on the computer, of course ;)). I have tried to put a 9mmAR gun near every player spawn so you won't spawn far from any real firepower. There are weapons all over the place near the edges, such that the fun of the arenas isn't lost in looking for weapons. Basically a Semi-decent map. But I feel I could have done a little better given a little more free time, but that's no excuse for some of the goofs I’ve made. Negatives: Weapon placement is sparse and lighting is not very detailed. The lapse in lighting is mainly due to the fact that the map was compiled with a 128 chop size (largely due to a bad computer). It seems bright and lacks detail. Some of the textures lack coherence, and a little more alignment would have helped. Positives: The good points about this map are that it really sticks to its themes... Also, the map is really detailed and large. The textured lights are good and some of them have never been used as this before, as far as I know. It makes for a good fragfest and is quite fun to play. It can be played by a very large number of players. Also, for the size of the map, the r_speeds are very low. They reach 800 in very, very few places, largely staying around the 400 region. //////////////////// //Map Information:// /////////////////// New Textures: Yes, but none which I have made, thankfully. New Sounds: No Solids: 1495 Weapons: Every single thing Half-Life allows us, for "Arena fun" Ammo: Fairly decent Items: none ///////////////////// //Map Instructions:// //////////////////// Unzip the files evolution.bsp and evolution_readme.txt into your half-life/valve/maps folder. Then play it. /////////////////// //Copyright stuff// ////////////////// If you want to use this map for anything other than your own personal use, I would like it if you told me about it. I would like to know whether this map is worth anything. In fact, even if you decide to put this up on a server, tell me about it, I'd do a cartwheel or two. If you want to use this as a base for your map, ask me, and I might just give you the original .rmf file :). Feel free to distribute this freely, ONLY IF YOU DO NOT ALTER IT IN ANY WAY. Also YOU MUST INCLUDE THIS FILE, unchanged, WITH THE DISTRIBUTION. Again I just ask you to tell me about it.