*** This map is for the Half-Life *** 2 Feb. 1999 =================================================================== Title: Xen_Isle Filename: xen_isle.bsp Author: Gustafu, Spondee Studios. Other Lvls by author: None yet. Email Address: spondee@earthlink.net Description: An organic isle suspended in the low gravity of a Xen nebula. A Xen Deathmatch Level. Designed with 2-6 players in mind. Additional Credits to: Thanks to Wavelength for their tips, tricks, and tutorials. Thanks to Radium for their selection of reviews, which are full of do's and don'ts. And finally, thanks to Planet Half-life's Editing Forum. =================================================================== * Play Information * Single Player: No Cooperative: No Deathmatch: Yes No. of People for DM: 2-6 Difficulty Settings: No New Sounds: No New Graphics: No New Music: No * Construction * Base: Made from scratch. Concept inspired by that first Xen map in HL Single Player. Editor(s) used: WorldCraft 2.0 Known Bugs: None. Construction time: About 2 weeks, off and on. Most of which was trying to reduce overall r_speeds. Computer Used: P2-350, 128mb RAM. Build Time: About 25 minutes QCSG: 7 seconds QBSP2: 10 seconds VIS: 669 seconds QRAD: 620 seconds Other Notes: I've noticed a surprising lack of Xen maps on the 'net. I hope to see more soon. Design difficulties : In designing this map, I had major problems with r_speeds in the early phases of design. As it ended up, I aimed for less than 400 everywhere but the outer platforms, and there I was trying to keep the count below 800. I think I finally got it down that far. Also, because so much of Xen is unlike so much of the Black Mesa Complex, I found that I spent a lot of time at the Planet Half-life Editing Forum (thanks everyone). I had trouble getting the low-g to work, but thanks to the Wavelength Entity Guide and Wavelength Editor AK-47, I ended up with a working solution. Finally, I got a lot of ideas of things to change or add from reading the reviews at Radium. The reviewers often complained of the same things (r_speeds, weapon placement, and connectivity) in user-made maps. I hope I was able to adjust my map appropriately. ==================================================================== *Installation* xen_isle.bsp - [Map] goes in [HD]:\...\Half-life\valve\maps ==================================================================== * Copyright / Permissions * © Copyright 1999 spondee@earthlink.net Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. IF you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS Systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.