// Cliffside3.res // by DocRock // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // WADs used (all stock ... custom textures are embedded) // ------------------------------------------------------ // halflife.wad // decals.wad // liquids.wad // custom skybox // ------------- gfx/env/wplacert.tga gfx/env/wplacelf.tga gfx/env/wplaceft.tga gfx/env/wplacebk.tga gfx/env/wplaceup.tga gfx/env/wplacedn.tga // map related files // ----------------- maps/cliffside3.txt maps/cliffside3.res //map overview files //overviews/cliffside3.bmp //overviews/cliffside3.txt // custom and stock models // ----------------------- //models/bigrat.mdl //models/scientist.mdl //models/gman.mdl //models/barney.mdl //models/bullsquid.mdl // stock sprites // ------------------------ //sprites/spark1.spr //sprites/glow.spr //sprites/enter1.spr //sprites/glow01.spr // stock and custom sound files // ---------------------------- //sound/ambience/computalk2.wav //sound/ambience/sparks.wav //sound/weapons/wind2.wav