.:: Map Information ::. Gungod Half-Life Deathmatch gungod.bsp Recommended Players: 6-8 .:: Author Information ::. Author: Jahzel E-Mail: jahone@hotmail.co.uk URL: www.freewebs.com/jahzel/index .:: Map Description ::. This map was originally planned on paper. The concept behind this map was to have a 360 degree controllable heavy machine gun turret in the centre of a main arena. The map was originally intended to use a "birdseye view" field of vision when attempting to use the gun turret. It was also intended that the player in control of the gun turret would be teleported to a deadly crusher and eliminated. However, due to various constaints, these ideas did not make the final design. [FIXED] Problem with players getting trapped behind secret door .:: Thanks to: ::. Valve Software Evillair | yves@evillair.net | http://evillair.net (Textures) Mighty Pete | http://www.petes-oasis.com | (Environment Map) T W H L .:: Instructions ::. Make sure you put the files in the 'env' folder directly into your halflife/gfx/env folder. Put the .bsp file into your valve/maps folder. Enjoy :) .:: Other Stuff ::. Gungod (c) 2006 Jahzel