* Play Information * Title : "The think tank" Filename : ttt.bsp Author : Mark Simpson. a.k.a The "Defragmentor" Other levels by author : "Unsportsman like conduct". Only released for beta testing. Then : canned. It wasn't up to my expectations or my standards. Email address : general_george_oj@yahoo.com ICQ number : 41676641 Home page : nope.... . . . Description : A dm level for hl. A kind of blend between strategy and frenzy. Use : the turret well and you may well have some fun. Be careful getting the : egon. And finally, if you are manning the turret and there is a : camper/sniper in the crossbow building, press the button near the gun : and watch them turn into pate! This can only be used once per : minute. : There are 2 snark packs hidden somewhere in the level. You need the : guass or jump module to get one, and the guass for the other. : Use the health charger if you have low health (and/or a death wish) Additional Credits to : "Evilchild" in the doe and everyone that helped to test it in the doe. : also, "evile dick", "JoNaS", "MOOG", "QS" and everyone else at the doe. : Too many to mention (and remember) : Once again, thanks! : A VERY BIG THANK YOU to "ycRbycH" who gave me extensive feedback on a : number of occasions. I can't stress how much this helped me. Thanks : again!, I really needed that. Valve software for making hl the great game it is. Single Player : No, just look. Cooperative Player : no Deathmatch Player : yes recommended DM starts : 2-8? *unsure* CTF2 : no Difficulty Settings : no New Textures : no CD Track : 1 * Construction * Base : From scratch Time taken : main construction:= about 10 days. Testing, improving, tweaking and : bug fixing := 40 days. Roughly 2 months in total. Editor(s) used : Worldcraft 2.0/2.1 in later stages (cheers valve!) Compile Machine : k6-2 350. 128mb of pc-100 ram. Compile time : about 15 minutes. Known bugs: no bugs, as such, but In a couple of places i Have stretched textures to reduce r_speeds. So decals/bullet holes/explosion marks look pretty weird. ================================================================ ::: ADDITIONAL INFO ::: ================================================================ This is my first release to the general public, and my second map EVER on any game, so be gentle! At first I wanted to make a level full of eye-candy, but in the end I got rid of most of it. I tried to focus more on gameplay and making this map fun. I wanted to make the tank better looking but the r_speeds stopped me. I think the r_speeds stay quite low considering you can usually see the WHOLE level at once. They generally hover about 500 in most places but can slide up to 800 when in corners or at the turret. D'OH!. Most of my time was spent trying to reduce the r_speeds. Time well spent, I believe. Thanks to the "scary one" for giving me advice, hints and many other helpful things. Cheers scary_1!, you really helped me along. You are truly a man of the people. Once again, thanks to "ycRbycH" and "evilchild" and everyone at the doe. I'm certain they have made a huge difference to my map. If you like/hate this map, please mail me at: general_george_oj@yahoo.com with any thoughts/comments/praise/critiscisms/. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS AND THE ARCHIVE PERFECTLY INTACT!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. If you use this for financial gain purely for your self or your company, I will go round to your premises and personaly gut and knee-cap you. You have been warned. (Apart from Pc-Gamer u.k of course, those lovable funny chaps!) This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. If you want it on a magazine cd, mail me and grovel (ask) E-mail- general_george_oj@yahoo.com - then we'll see.