// Vicious.res // by DocRock // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // WADs used (all stock ... custom textures are embedded) // ------------------------------------------------------ // halflife.wad // decals.wad // liquids.wad // custom skybox // ------------- //gfx/env/blood-sport256_up.tga //gfx/env/blood-sport256_dn.tga //gfx/env/blood-sport256_lf.tga //gfx/env/blood-sport256_rt.tga //gfx/env/blood-sport256_ft.tga //gfx/env/blood-sport256_bk.tga // map related files // ----------------- maps/vicious.txt maps/vicious.res //map overview files overviews/vicious.bmp overviews/vicious.txt // custom and stock models // ----------------------- //model/bigrat.mdl //models/vicious/lavadog.mdl models/player/islave/islave.mdl models/player/islave/islave.bmp models/player/islave/islave.txt models/player/islave_baby/islave_baby.mdl models/player/islave_baby/islave_baby.bmp models/player/islave_baby/islave_baby.txt // stock sprites // ------------------------ //sprites/hotglow.spr //sprites/laserbeam.spr //sprites/redflare1.spr // custom and stock sound files // ---------------------------- //sound/vic/wkka.wav //sound/vic/s822.wav //sound/vic/lava.wav //sound/vic/1134.wav //sound/bullchicken/bc_attackgrowl3.wav //sound/garg/gar_idle1.wav //sound/garg/gar_idle4.wav